![]() Currently, Oda oversees SNK’s fighting game lineup, while Ogura is the creative director of SNK’s upcoming King of Fighters 15. Both began at SNK in the mid-1990s, and have seen the company through a number of ups and downs, each leaving and then returning to SNK. To look back at how the series began and has evolved, I recently spoke to two of the current stewards of the franchise, Yasuyuki Oda and Eisuke Ogura. Even in SNK’s darker years, though, King of Fighters remained as the enduring franchise from a once-prolific studio. Started in 1994 as an all-star mashup of characters long before the likes of Nintendo’s Super Smash Bros., King of Fighters remained an annual concern until 2003, when the franchise began adding Roman numerals to its titles and taking breaks between main entries, but only to give breathing room to its spinoffs. 2000’s bankruptcy, however, brought dramatic change, as SNK began cyclical periods of acquisition and rebuilding.įor that past quarter century, like a boulder on the stormy oceanside, the one constant has been King of Fighters. A prolific arcade and home console publisher in the 1980s, the company then unified arcade and home development with the Neo Geo hardware, leaning hard into the fighting game boom of the 1990s. Bought, sold, reshuffled, and realigned, SNK has been in flux for nearly 25 years. ![]()
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